Week 3: Hand Tools and Fabrication
The objective for this week was familiarizing ourselves with shop tools and motor mechanisms.
With this knowlege, we were tasked to create a kinetic sculpture for this weeks' assignment that includes a simple motor and a power source.
The Design
I decided to expand on my box design from this past week's assignment
(2D Design) by adding a mechanical eye that blinks.
I envisioned a "ferby"-esque creature for my kinetic sculpture.
For the physical mechanism, I imagined a gear system attached to a hinged arm.
I would need to slow down the fixed motor speed with a combination of gear series and gear ratio.
My largest concern was fitting all of the system neatly into the box.
But before I get to the mechanical structure of the sculpture, I had to modify the body of the creature.
I did this with adding a hole in the face of the box and adding a sphere (eyeball) and half sphere (eyelid) fitted into eachother.
The eye and eyelid was 3D printed and skewered on a rod which I secured on a frame fitted for the body of the box.
Furthermore, the frame was secured onto the box with screws that bore through the box from the bottom.
Similarly, I CADed a quick stand to securely hold my motor in place.
Trial and Error
I removed the back wall of the body for easy access to the mechanical components in the time being.
I will for attach it back onto the body for next week's assignment as it is most important for me to focus on having a working mechanism for this week rather than the overall asethetic.
I started off with simplying experimenting with varying lengths of the hinged arms, wire configuration, and motor placement.
I realized that the gear was too small so I had to increase the size from d=50mm to d=65mm as an attempt to increase the amount I was able to open the eyelid.
Final Product
Once I was satisfied with the overall movement of the mechanism, I secured the motor down to the final placement.
Working mechanism:
I plan on finalizing the overall aesthetic of the sculpture for next week's assignment as I plan to continue improving this mechanism for the micocontroller assignment...